设计实验1:数字雕刻与模型制作 | Design Experiment 1: Digital Sculpting and Model Making

(2024版 | Edition 2024)

设计实验1:数字雕刻与模型制作
Design Experiment 1:
Digital Sculpting and Model Making

(2024版 | Edition 2024)

基本信息 | Basic Information

课程性质 | Course Type: 必修 | Compulsory 课程编号 | Course ID: 5000292000702 授课语言 | Language: 中文 | Chinese
先修要求 | Prerequisite: 无 | None 学分 | Credits: 2 课内学时 | Total Hours: 34
课程性质 | Course Type:必修 | Compulsory 课程编号 | Course ID:5000292000702
授课语言 | Language:中文 | Chinese 先修要求 | Prerequisite:无 | None
学分 | Credits:2 课内学时 | Total Hours:34
课程性质 | Course Type:必修 | Compulsory
课程编号 | Course ID:5000292000702
授课语言 | Language:中文 | Chinese
先修要求 | Prerequisite:无 | None
学分 | Credits:2
课内学时 | Total Hours:34

课程简介 | Course Introduction​

数字雕刻被广泛运用于影视、动画、游戏、艺术、交互软件等诸多领域,日益成为设计师不可或缺的基础技能,而三维打印因其成本下降日益普及,越来越多地进入了我们的日常生活。本课程以设计并制作一款精美的潮玩/手办为目标,带领同学们从零开始学习数字雕刻、三维打印及模型涂装相关的知识与技艺。
Digital sculpting is widely used in many lines of industries including films, animation, games, interaction design, art and so forth. It has virtually become an indispensable item in designers’ toolbox. Meanwhile, 3D printing is turning increasingly popular and common in our daily lives because of its continuously lowering cost. The target of this course is to design and fabricate an elegant piece of designer toy or figure sculpture. Students are expected to learn with teachers’ help the knowledge and skills of digital sculpting, 3D printing and model painting from scratch and finally actualize their creative ideas.

学习评价 | Learning Evaluation​

本课程要求学生自行确定创作主题与难度水平,以一个原创的角色形象或道具物品为目标完成概念设计、数字雕刻与模型制作。期末成果应包含Zbrush工程文件、3张不同角度的渲染图以及经由三维打印与涂装完成的实物模型及其照片。
This course requires each student to create an original character or object. He/she needs to define the topic of his/her own creation and choose an appropriate difficulty level. The workflow usually starts with concept design followed by digital sculpting and model fabrication. The final outcome shall include Zbrush project files, 3 renderings from different angles, and a 3D printed and painted physical model and its photos.

课程内容 | Course Content ​

  • 1 课程简介
    • 1.1 课程学习目标及学习要求
    • 1.2 数字雕刻应用领域及工具
    • 1.3 三维打印及手办涂装
    • 1.4 课程考核要求
  • 2 数字雕刻
    • 2.1 熟悉Zbrush
      • 2.1.1 典型应用流程
      • 2.1.2 Zbrush界面
      • 2.1.3 相机导航
      • 2.1.4 物体移动、旋转与缩放
      • 2.1.5 其它重要概念
    • 2.2 基础建模与雕刻功能
      • 2.2.1 模型创建
        • 2.2.1.1 基础几何体
        • 2.2.1.2 ZSphere
        • 2.2.1.3 Dynamesh
        • 2.2.1.4 Sculptris Pro
      • 2.2.2 雕刻功能
        • 2.2.2.1 笔刷
        • 2.2.2.2 Alpha
        • 2.2.2.3 笔触
        • 2.2.2.4 对称
        • 2.2.2.5 模版
    • 2.3 实战有机体雕刻
      • 2.3.1 配置参考图
      • 2.3.2 使用ZSphere勾勒大型
      • 2.3.3 使用Dynamesh雕刻主要细节
      • 2.3.4 使用ZRemsher进行自动重拓扑
      • 2.3.5 完善细节刻画
    • 2.4 硬表面雕刻功能
      • 2.4.1 硬表面雕刻基本概念
      • 2.4.2 创建基本形
        • 2.4.2.1 ShadowBox
        • 2.4.2.2 Snapshot 3D
      • 2.4.3 硬表面塑形笔刷:Planar、Trim等
      • 2.4.4 创建复杂形
        • 2.4.4.1 Live Boolean
        • 2.4.4.2 Mesh Extract
        • 2.4.4.3 Edge Loops
        • 2.4.4.4 Bevel Pro
        • 2.4.4.5 Surface Noise
        • 2.4.4.6 Zmodeler
      • 2.4.5 其它重要概念
        • 2.4.5.1 Polygroup
        • 2.4.5.2 Crease
    • 2.5 实战硬表面雕刻
      • 2.5.1 完成底座基本形
      • 2.5.2 加工底座细节
      • 2.5.3 完成摇杆基本形
      • 2.5.4 加工摇杆细节
      • 2.5.5 最终润色
    • 2.6 UV整理与贴图绘制
      • 2.6.1 了解纹理映射与UVW坐标系
      • 2.6.2 ZBrush中的基本UV整理功能
      • 2.6.3 使用UV Master插件整理UV
      • 2.6.4 利用Zbrush绘制贴图
    • 2.7 材质、灯光与渲染
      • 2.7.1 材质
        • 2.7.1.1 基本材质类型及参数
        • 2.7.1.2 混合多种材质
        • 2.7.1.3 PolyPaint
        • 2.7.1.4 MatCap材质
      • 2.7.2 灯光
        • 2.7.2.1 基本灯光参数
        • 2.7.2.2 LightCap灯光
      • 2.7.3 渲染
        • 2.7.3.1 使用内置渲染器
        • 2.7.3.2 使用Keyshot
    • 2.8 重拓扑与贴图烘焙
      • 2.8.1 重拓扑的概念与价值
      • 2.8.2 贴图烘焙概念与流程
      • 2.8.3 在ZBrush中进行重拓扑与烘焙
  • 3 模型制作
    • 3.1 准备工作
      • 3.1.1 场景:基座、背景、材质
      • 3.1.2 角色:姿态(比例、重心)
      • 3.1.3 尺寸:3D打印尺寸
    • 3.2 打印
      • 3.2.1 常见的3D打印类型及特点
        • 3.2.1.1 FDM(PLA、ABS、PETG)
        • 3.2.1.2 树脂
        • 3.2.1.3 尼龙
      • 3.2.2 如何拆分模型
        • 3.2.2.1 关节
        • 3.2.2.2 组件
        • 3.2.2.3 材质
    • 3.3 打磨
      • 3.3.1 练习:30目-2000目砂纸、刮刀等
      • 3.3.2 去除3D打印支撑
      • 3.3.3 去除3D打印层级纹
      • 3.3.4 表面光滑
    • 3.4 补土
      • 3.4.1 材料:树脂,粘土,其他材料
      • 3.4.2 去层级纹
      • 3.4.3 连接件
      • 3.4.4 细节、纹理
    • 3.5 上色
      • 3.5.1 练习
      • 3.5.2 涂装
      • 3.5.3 油性漆、水性漆、清漆
      • 3.5.4 喷涂
      • 3.5.5 手绘
      • 3.5.6 打印
    • 3.6 其它
      • 3.6.1 衣服
      • 3.6.2 配饰
      • 3.6.3 头发
      • 3.6.4 材质作旧
    • 3.7 整合
      • 3.7.1 组装
      • 3.7.2 清洁
      • 3.7.3 展示
      • 3.7.4 保养
  • 1 Introduction
    • 1.1 learning target & requirements
    • 1.2 application of and tools for digital sculpting
    • 1.3 3D printing and painting
    • 1.4 methods of evaluation
  • 2 Digital Sculpting
    • 2.1 get familiar with Zbrush
      • 2.1.1 typical workflow
      • 2.1.2 Zbrush interface
      • 2.1.3 navigation
      • 2.1.4 translation, rotation and scale
      • 2.1.5 other important concepts
    • 2.2 fundamental modelling and sculpting
      • 2.2.1 initial models
        • 2.2.1.1 primitives
        • 2.2.1.2 ZSphere
        • 2.2.1.3 Dynamesh
        • 2.2.1.4 Sculptris Pro
      • 2.2.2 basic sculpting
        • 2.2.2.1 brushes
        • 2.2.2.2 alpha
        • 2.2.2.3 strokes
        • 2.2.2.4 symmetry
        • 2.2.2.5 stencils
    • 2.3 practice of organic shape sculpting
      • 2.3.1 setup references
      • 2.3.2 rough with ZSpheres
      • 2.3.3 use Dynamesh for major details
      • 2.3.4 auto-retopo with ZRemsher
      • 2.3.5 polish
    • 2.4 functions for hard surface sculpting
      • 2.4.1 definition of hard surface sculpting
      • 2.4.2 initial models
        • 2.4.2.1 ShadowBox
        • 2.4.2.2 Snapshot 3D
      • 2.4.3 hard surface brushes: planar, trim and etc.
      • 2.4.4 complex shapes
        • 2.4.4.1 Live Boolean
        • 2.4.4.2 Mesh Extract
        • 2.4.4.3 Edge Loops
        • 2.4.4.4 Bevel Pro
        • 2.4.4.5 Surface Noise
        • 2.4.4.6 Zmodeler
      • 2.4.5 other important concetps
        • 2.4.5.1 Polygroup
        • 2.4.5.2 Crease
    • 2.5 practice of hard surface sculpting
      • 2.5.1 create the basic shape of the base
      • 2.5.2 add details to the base
      • 2.5.3 create the basic shape of the stick
      • 2.5.4 add details to the stick
      • 2.5.5 polish
    • 2.6 UV unwrapping and texture painting
      • 2.6.1 texture mapping and UVW coordinates
      • 2.6.2 basic UV unwrapping in Zbush
      • 2.6.3 use UV Master to unwrap UV
      • 2.6.4 use ZBrush to paint textures
    • 2.7 materials, lights & rendering
      • 2.7.1 materials
        • 2.7.1.1 basic material types and parameters
        • 2.7.1.2 mix materials
        • 2.7.1.3 PolyPaint
        • 2.7.1.4 MatCap
      • 2.7.2 lights
        • 2.7.2.1 basic parameters
        • 2.7.2.2 LightCap light
      • 2.7.3 rendering
        • 2.7.3.1 built-in renderer
        • 2.7.3.2 Keyshot
    • 2.8 retopology & texture baking
      • 2.8.1 concepts and value of retopology
      • 2.8.2 concetps and workflow of texture baking
      • 2.8.3 retopologize and bake in Zbrush
  • 3 Model Making
    • 3.1 preparations
      • 3.1.1 scene: base, background, materials
      • 3.1.2 character: pose (proportion, center of gravity)
      • 3.1.3 size: dimensions of 3D printing
    • 3.2 printing
      • 3.2.1 common types of 3D printing and their characteristics
        • 3.2.1.1 FDM (PLA, ABS, PETG)
        • 3.2.1.2 resin
        • 3.2.1.3 nylon
      • 3.2.2 how to split up a model
        • 3.2.2.1 joints
        • 3.2.2.2 components
        • 3.2.2.3 materials
    • 3.3 polishing
      • 3.3.1 practice: polishing with a erasing knife and 30 to 2000 grit sandpaper
      • 3.3.2 the removal of supporting structures
      • 3.3.3 the removal of stair-stepping effect
      • 3.3.4 surface smoothing
    • 3.4 putty
      • 3.4.1 materials: resin, clay, other materials
      • 3.4.2 the removal of stair-stepping effect
      • 3.4.3 connective parts
      • 3.4.4 details and texture
    • 3.5 colorization
      • 3.5.1 practice
      • 3.5.2 painting
      • 3.5.3 oily paint, water paint, varnish
      • 3.5.4 spray brush
      • 3.5.5 free-hand painting
      • 3.5.6 printing
    • 3.6 others
      • 3.6.1 garment
      • 3.6.2 props
      • 3.6.3 hair
      • 3.6.4 material aging
    • 3.7 integration
      • 3.7.1 assembly
      • 3.7.2 cleaning
      • 3.7.3 presentation
      • 3.7.4 maintenance
  • 1 课程简介
    • 1.1 课程学习目标及学习要求
    • 1.2 数字雕刻应用领域及工具
    • 1.3 三维打印及手办涂装
    • 1.4 课程考核要求
  • 2 数字雕刻
    • 2.1 熟悉Zbrush
      • 2.1.1 典型应用流程
      • 2.1.2 Zbrush界面
      • 2.1.3 相机导航
      • 2.1.4 物体移动、旋转与缩放
      • 2.1.5 其它重要概念
    • 2.2 基础建模与雕刻功能
      • 2.2.1 模型创建
        • 2.2.1.1 基础几何体
        • 2.2.1.2 ZSphere
        • 2.2.1.3 Dynamesh
        • 2.2.1.4 Sculptris Pro
      • 2.2.2 雕刻功能
        • 2.2.2.1 笔刷
        • 2.2.2.2 Alpha
        • 2.2.2.3 笔触
        • 2.2.2.4 对称
        • 2.2.2.5 模版
    • 2.3 实战有机体雕刻
      • 2.3.1 配置参考图
      • 2.3.2 使用ZSphere勾勒大型
      • 2.3.3 使用Dynamesh雕刻主要细节
      • 2.3.4 使用ZRemsher进行自动重拓扑
      • 2.3.5 完善细节刻画
    • 2.4 硬表面雕刻功能
      • 2.4.1 硬表面雕刻基本概念
      • 2.4.2 创建基本形
        • 2.4.2.1 ShadowBox
        • 2.4.2.2 Snapshot 3D
      • 2.4.3 硬表面塑形笔刷:Planar、Trim等
      • 2.4.4 创建复杂形
        • 2.4.4.1 Live Boolean
        • 2.4.4.2 Mesh Extract
        • 2.4.4.3 Edge Loops
        • 2.4.4.4 Bevel Pro
        • 2.4.4.5 Surface Noise
        • 2.4.4.6 Zmodeler
      • 2.4.5 其它重要概念
        • 2.4.5.1 Polygroup
        • 2.4.5.2 Crease
    • 2.5 实战硬表面雕刻
      • 2.5.1 完成底座基本形
      • 2.5.2 加工底座细节
      • 2.5.3 完成摇杆基本形
      • 2.5.4 加工摇杆细节
      • 2.5.5 最终润色
    • 2.6 UV整理与贴图绘制
      • 2.6.1 了解纹理映射与UVW坐标系
      • 2.6.2 ZBrush中的基本UV整理功能
      • 2.6.3 使用UV Master插件整理UV
      • 2.6.4 利用Zbrush绘制贴图
    • 2.7 材质、灯光与渲染
      • 2.7.1 材质
        • 2.7.1.1 基本材质类型及参数
        • 2.7.1.2 混合多种材质
        • 2.7.1.3 PolyPaint
        • 2.7.1.4 MatCap材质
      • 2.7.2 灯光
        • 2.7.2.1 基本灯光参数
        • 2.7.2.2 LightCap灯光
      • 2.7.3 渲染
        • 2.7.3.1 使用内置渲染器
        • 2.7.3.2 使用Keyshot
    • 2.8 重拓扑与贴图烘焙
      • 2.8.1 重拓扑的概念与价值
      • 2.8.2 贴图烘焙概念与流程
      • 2.8.3 在ZBrush中进行重拓扑与烘焙
  • 3 模型制作
    • 3.1 准备工作
      • 3.1.1 场景:基座、背景、材质
      • 3.1.2 角色:姿态(比例、重心)
      • 3.1.3 尺寸:3D打印尺寸
    • 3.2 打印
      • 3.2.1 常见的3D打印类型及特点
        • 3.2.1.1 FDM(PLA、ABS、PETG)
        • 3.2.1.2 树脂
        • 3.2.1.3 尼龙
      • 3.2.2 如何拆分模型
        • 3.2.2.1 关节
        • 3.2.2.2 组件
        • 3.2.2.3 材质
    • 3.3 打磨
      • 3.3.1 练习:30目-2000目砂纸、刮刀等
      • 3.3.2 去除3D打印支撑
      • 3.3.3 去除3D打印层级纹
      • 3.3.4 表面光滑
    • 3.4 补土
      • 3.4.1 材料:树脂,粘土,其他材料
      • 3.4.2 去层级纹
      • 3.4.3 连接件
      • 3.4.4 细节、纹理
    • 3.5 上色
      • 3.5.1 练习
      • 3.5.2 涂装
      • 3.5.3 油性漆、水性漆、清漆
      • 3.5.4 喷涂
      • 3.5.5 手绘
      • 3.5.6 打印
    • 3.6 其它
      • 3.6.1 衣服
      • 3.6.2 配饰
      • 3.6.3 头发
      • 3.6.4 材质作旧
    • 3.7 整合
      • 3.7.1 组装
      • 3.7.2 清洁
      • 3.7.3 展示
      • 3.7.4 保养
  • 1 Introduction
    • 1.1 learning target & requirements
    • 1.2 application of and tools for digital sculpting
    • 1.3 3D printing and painting
    • 1.4 methods of evaluation
  • 2 Digital Sculpting
    • 2.1 get familiar with Zbrush
      • 2.1.1 typical workflow
      • 2.1.2 Zbrush interface
      • 2.1.3 navigation
      • 2.1.4 translation, rotation and scale
      • 2.1.5 other important concepts
    • 2.2 fundamental modelling and sculpting
      • 2.2.1 initial models
        • 2.2.1.1 primitives
        • 2.2.1.2 ZSphere
        • 2.2.1.3 Dynamesh
        • 2.2.1.4 Sculptris Pro
      • 2.2.2 basic sculpting
        • 2.2.2.1 brushes
        • 2.2.2.2 alpha
        • 2.2.2.3 strokes
        • 2.2.2.4 symmetry
        • 2.2.2.5 stencils
    • 2.3 practice of organic shape sculpting
      • 2.3.1 setup references
      • 2.3.2 rough with ZSpheres
      • 2.3.3 use Dynamesh for major details
      • 2.3.4 auto-retopo with ZRemsher
      • 2.3.5 polish
    • 2.4 functions for hard surface sculpting
      • 2.4.1 definition of hard surface sculpting
      • 2.4.2 initial models
        • 2.4.2.1 ShadowBox
        • 2.4.2.2 Snapshot 3D
      • 2.4.3 hard surface brushes: planar, trim and etc.
      • 2.4.4 complex shapes
        • 2.4.4.1 Live Boolean
        • 2.4.4.2 Mesh Extract
        • 2.4.4.3 Edge Loops
        • 2.4.4.4 Bevel Pro
        • 2.4.4.5 Surface Noise
        • 2.4.4.6 Zmodeler
      • 2.4.5 other important concetps
        • 2.4.5.1 Polygroup
        • 2.4.5.2 Crease
    • 2.5 practice of hard surface sculpting
      • 2.5.1 create the basic shape of the base
      • 2.5.2 add details to the base
      • 2.5.3 create the basic shape of the stick
      • 2.5.4 add details to the stick
      • 2.5.5 polish
    • 2.6 UV unwrapping and texture painting
      • 2.6.1 texture mapping and UVW coordinates
      • 2.6.2 basic UV unwrapping in Zbush
      • 2.6.3 use UV Master to unwrap UV
      • 2.6.4 use ZBrush to paint textures
    • 2.7 materials, lights & rendering
      • 2.7.1 materials
        • 2.7.1.1 basic material types and parameters
        • 2.7.1.2 mix materials
        • 2.7.1.3 PolyPaint
        • 2.7.1.4 MatCap
      • 2.7.2 lights
        • 2.7.2.1 basic parameters
        • 2.7.2.2 LightCap light
      • 2.7.3 rendering
        • 2.7.3.1 built-in renderer
        • 2.7.3.2 Keyshot
    • 2.8 retopology & texture baking
      • 2.8.1 concepts and value of retopology
      • 2.8.2 concetps and workflow of texture baking
      • 2.8.3 retopologize and bake in Zbrush
  • 3 Model Making
    • 3.1 preparations
      • 3.1.1 scene: base, background, materials
      • 3.1.2 character: pose (proportion, center of gravity)
      • 3.1.3 size: dimensions of 3D printing
    • 3.2 printing
      • 3.2.1 common types of 3D printing and their characteristics
        • 3.2.1.1 FDM (PLA, ABS, PETG)
        • 3.2.1.2 resin
        • 3.2.1.3 nylon
      • 3.2.2 how to split up a model
        • 3.2.2.1 joints
        • 3.2.2.2 components
        • 3.2.2.3 materials
    • 3.3 polishing
      • 3.3.1 practice: polishing with a erasing knife and 30 to 2000 grit sandpaper
      • 3.3.2 the removal of supporting structures
      • 3.3.3 the removal of stair-stepping effect
      • 3.3.4 surface smoothing
    • 3.4 putty
      • 3.4.1 materials: resin, clay, other materials
      • 3.4.2 the removal of stair-stepping effect
      • 3.4.3 connective parts
      • 3.4.4 details and texture
    • 3.5 colorization
      • 3.5.1 practice
      • 3.5.2 painting
      • 3.5.3 oily paint, water paint, varnish
      • 3.5.4 spray brush
      • 3.5.5 free-hand painting
      • 3.5.6 printing
    • 3.6 others
      • 3.6.1 garment
      • 3.6.2 props
      • 3.6.3 hair
      • 3.6.4 material aging
    • 3.7 integration
      • 3.7.1 assembly
      • 3.7.2 cleaning
      • 3.7.3 presentation
      • 3.7.4 maintenance

学习资料 | Learning Materials​

课件中的图片/影片高清版 | high-res images/videos from the lecture slides
成绩构成 | How the final score is given
● 出勤记录 | Attendance: 10%
● Zbrush雕刻结果 | Milestone1 – sculpting: 25%
● 最终渲染效果 | Milestone2 – rendering: 25%
● 打印及涂装 | 3D printing and painting: 40%
● 额外加分:知识分享 | Bonus for knowledge sharing: ≤10%
期末作业选题要求 | Requirements on the topic of the final assignment
● 对于角色设计的要求 | Requirements on character design
– 对于主题、风格不设限制 | There is no restriction on topic or style.
– 自行选择适合自己的难度 | You may choose a difficulty level suitable for yourself.
– 可创作系列角色(需考虑工作量)| You may create a series of characters (need to consider workload).
● 三维打印与涂装方面的要求 | Requirements on 3D printing and model painting
– 根据设计的角色3D打印,转换成物理形态 | 3D print the digital design and convert it into a physical form.
– 涂装需覆盖整个模型,复杂程度可自行调整 | The painting needs to cover the whole model, and you may adjust the complexity level.
须提交的内容 | Documents to submit
● 参考图片和/或手绘稿 | Reference images and/or sketches.
● 渲染结果 | Render output
– 至少三张不同角度的渲染图,其中一张为主 | No less than 3 images rendered from different angles, among which one is major.
– 分辨率不低于1080p | Minimal resolution is 1080p (1920×1080 or 1080×1920).
– 以最高品质.jpg格式保存 | Save as .jpg files of highest quality.
– 渲染图允许AE/PS加工,不要求渲染直出 | Retouching with After Effects / Photoshop is allowed.
– 不允许使用任何第三方素材 | No third-party content is allowed.
● Zbrush工程文件及十个均匀分布的历史版本 | Zbrush project file and 10 evenly distribued history versions.
● 手办模型 | Physical Model(s)
– 高度不小于12cm的实物模型一个;若为系列则不少于三个 | Physical model(s), a single modle (≥12cm) or a series of models (≥3).
– 不允许使用非本人制作的模型,如衣服、配饰、头发等 | The use of third-party models (clothes, props, hair and etc.) is not allowed.
● 模型照片 | Photos of physical model(s)
– 每个实物模型需拍摄至少五张精美照片,分辨率不低于300dpi | Elegant photos of models (≥5 photos/each model, ≥300dpi)
– 以最高品质.jpg格式保存,每个文件不小于4MB | Save as highest-quality .jpg files. Each file shall be 4MB or larger in size.
– 建议使用工坊二楼摄影棚进行摄影 | It’s recommended to use the photography studio on the 2nd floor of the Innvoation Field.
● 制作过程记录 | Recordings of the fabrication process
– 记录模型制作过程,以照片、视频形式提交 | Record the fabrication process as photos and a video.
– 视频长1-3分钟,采用1920×1080@25fps的.mp4文件格式 | The video shall be 1~3-minute-long and saved as a 1920×1080@25fps .mp4 file.
– 照片数量无严格要求,以能反映完整过程为准 | There is no requirement on the number of photos.
They just need to show the whole process.
Gizmo 3D教学视频 | video tutorials for Gizmo 3D
Gizmo 3D完整说明 | a complete guide to Gizmo 3D
Transpose教学视频 | video tutorials for Transpose
Transpose完整说明 | a complete guide to Transpose
ZBrush UI教学视频 | video tutorials for ZBrush UI
基本几何体 | primitives
变形器 | deformations
Gizmo3D中的变形器 | deformations in Gizmo3D
常见笔刷 | commonly used brushes
> StandardDamStandardLayerSmooth Brushes & Modifiers InflatMagnifyPinchMove, Move Elastic / Move Topological(见下方视频 | see videos below), Clay Brushes(见下方视频 | see videos below), Clay PolishFlattenPlanarPolish, Trim Adaptive / Trim Dynamic(见下方视频 | see videos below), Masking & Topology Masking & Masking Commands & Additional Masking CommandsSelect
笔刷相关教学视频 | video tutorials on brushes
Zbrush中的Alpha | Alpha in ZBrush
基本知识 | basic knowledge
笔刷中的Alpha相关设置 | Alpha settings
Alpha面板中的基本设置 | basic settings in the Alpha palette
修改Alpha效果 | modify Alpha
转换Alpha | transfer Alpha
Alpha与浅浮雕 | Alpha and bas-relief
基于Alpha的3D笔刷 | Alpha 3D Brush
使用Alpha 3D笔刷 | use Alpha 3D brushes
创建Alpha 3D笔刷 | create Alpha 3D brushes
Lazy Mouse
参数设置 | settings
新版增强 | enhancement in the new version
笔触 | Stroke
对称 | Symmetry
基本设置 | basic settings
动态对称 | dynamic symmetry
对称相关教学视频 | video tutorials on symmetry
模板 | Stencil
Z球 | Z Sphere
Z草图 | Z Sketch
DynaMesh
简介 | brief introduction
用法 | usage
参数设置 | options
DynaMesh与子工具 | DynaMesh and Subtools
教学视频 | video tutorials
Sculptris Pro
简介 | brief introduction
用法 | usage
参数设置 | settings
教学视频 | video tutorials
练习文件 | Exercise Files
Image Plane的用法 | How to use Image Plane
Spotlight的用法 | How to use Spotlight
教学视频:如何在Zbrush中进行骨骼绑定 | video tutorial: how to use bones in Zbrush
第三方教学视频 | Third-party educational videos
2023_CourseIntro_DigitalSculpt_AuxVids_01
基础演示:角色头像 | demonstration of basic operations: human head
2023_CourseIntro_DigitalSculpt_AuxVids_02
《耻辱》风格角色胸像 | dishonored style bust
2023_CourseIntro_DigitalSculpt_AuxVids_06
《权力游戏》异鬼头像 | White Walker from Game of Thrones
参考资料来源
https://pixologic.com/zclassroom/
ShadowBox
Snapshot3D
Live Boolean
Panel Loops
PolyGroupIt
Bevel Pro
Noise Maker
ZModeler
Dynamic Subdivision
Others
ArrayMesh
Curve
Dynamics
FiberMesh
InsertMesh
NanoMesh
Posing & Animation
Projection Master
Tessimate
参考资料来源
https://pixologic.com/zclassroom/
UV基础练习文件 | Exercise Files for the basics of UV
UV Master练习文件 | Exercise Files for UV Master
Polypaint练习文件 | Exercise Files for Polypaint
Spotlight的用法 | How to use Spotlight
ZAppLink的用法 | How to use ZAppLink
第三方教学视频 | Third-party educational videos
Matcap练习文件 | Exercise Files for Matcap
参考资料来源
https://img1.artron.net/auction/2020/art517855/d/art5178550448.jpg
https://docs.pixologic.com/user-guide/materials-lights-rendering/materials/matcap/skull-example/
https://www.pixelstalk.net/wp-content/uploads/2016/10/Cloth-Wallpapers-HD.jpg
https://docs.pixologic.com/user-guide/materials-lights-rendering/materials/matcap/matcap-basics/
https://pngtree.com/freebackground/silk-fabric-satin-texture-background_2390474.html
第三方教学视频 | Third-party educational videos
参考资料来源
https://pixologic.com/zclassroom/
https://www.youtube.com/watch?v=PRa0rbUpQ0k
https://www.youtube.com/watch?v=DJdtkHLDhN0
https://www.youtube.com/watch?v=mi7rh2lhoro
重拓扑练习文件 | Exercise Files for Retoplogy
拓扑笔刷的用法 | How to use Topology Brush
使用Z球重拓扑 | Retopology using ZSphere
使用Zmodeler拓扑 | Retopology using Zmodeler
使用TopoGun3进行重拓扑(1) | Retopology with TopoGun3 (1)
使用TopoGun3进行重拓扑(2) | Retopology with TopoGun3 (2)
使用Blender进行重拓扑 | Retopology with Blender
更多Topogun教学视频 | More video tutorials on Topogun
三维打印手办打磨 | polish a 3D printed model
待补充 | To be added
待补充 | To be added
待补充 | To be added
待补充 | To be added
待补充 | To be added
待补充 | To be added

学习任务 | Learning Tasks​

课程学前调研 | pre-course survey
访问此链接完成课程学前调研问卷 |
Fill in the pre-course survey questionnaire using this link.
课后自学 | self-learning
基于“学习资料 → 2.1 熟悉Zbrush”完成自学任务 |
Finish the self-learning task using the content in “Learning Materials → 2.1 Get Familiar with ZBrush”
课后自学 | self-learning
基于“学习资料 → 2.2 基础建模与雕刻功能”完成自学任务 |
Finish the self-learning task using the content in “Learning Materials → 2.2 Fundamentals”
提交设计方案 | submit your design proposal
访问此链接提交设计方案 |
Submit your design proposal using this link.
国庆假日 | National Day holiday
课后自学 | self-learning
基于“学习资料 → 2.3 实战有机体建模”完成自学任务 |
Finish the self-learning task using the content in “Learning Materials → 2.3 Practice of Organic Shape Sculpting”
课后自学 | self-learning
基于“学习资料 → 2.4 硬表面雕刻功能”完成部分自学任务 |
Finish partially the self-learning task using the content in “Learning Materials → 2.4 Functions for Hard Surface Sculpting”
课后自学 | self-learning
基于“学习资料 → 2.4 硬表面雕刻功能”完成全部自学任务 |
Finish completely the self-learning task using the content in “Learning Materials → 2.4 Functions for Hard Surface Sculpting”
课后自学 | self-learning
基于“学习资料 → 2.5 实战雕刻功能”完成自学任务 |
Finish the self-learning task using the content in “Learning Materials → 2.5 Practice of  Hard Surface Sculpting”
课后自学 | self-learning
基于“学习资料 → 2.6 UV整理与贴图绘制”完成自学任务 |
Finish the self-learning task using the content in “Learning Materials → 2.6 UV unwrapping and texture painting”
课后自学 | self-learning
基于“学习资料 → 2.7 材质、灯光与渲染”完成自学任务 |
Finish the self-learning task using the content in “Learning Materials → 2.7 Materials, Lights and Rendering”
课后自学 | self-learning
基于“学习资料 → 2.8 重拓扑与贴图烘焙”完成自学任务 |
Finish the self-learning task using the content in “Learning Materials → 2.8 Retopology and Texture Baking”
完成最终渲染并提交 | finish and submit final rendering
根据“学习资料 → 1 课程简介”中的要求完成渲染并最晚于12月6日前提交至百度网盘 |
Finish final rendering according to the requirements from “Learning Materials → 1 Course Intro” and submit the result to Baidu netdisk no later than 6 December.
完成三维打印 | print out the 3D model parts
根据课上老师的建议完成模型的改进和拆分,并在下周课前完成三维打印 |
Improve and split the model as suggested by the teacher and print out the 3D model parts before next lesson.
采购自备工具材料 | purchase tools and materials
类别 | Category 工具/材料 | Tools/Materials 推荐品牌 | Recommendation
模型处理
打磨块套组
-
砂纸
600#、800#、1000#、2000#
锉刀套装
-
笔刀
九洋、olfa
剪钳
模型店9元钳 50价位:司特力 100价位:箱牌5代
高精度镊子
-
牙膏补土
田宫
1000#水补土喷罐
郡士
AB补土快干型100g
田宫
流缝模型胶水
田宫、郡士
强力胶水
ergo5800
上色工具
调色瓶
-
调色量杯
-
上色夹
-
上色夹底座
-
遮盖带
-
喷笔
优速达s-130
面相笔套装
-
上色湿盘
-
模型漆
黑、白、三原色、金属色等,按需自购
水性:宏天/av vallejo/citadel(笔涂)
油漆喷罐,按需自购
田宫、郡士
完成模型打磨 | polish model parts
清理支撑并完成模型打磨以消除层积纹 |
Clear support structures and then polish the model parts to eliminate Z banding.
精修模型 | make fine adjustments
使用补土修补模型瑕疵,涂布底漆为上色做好准备 |
Use putty to fix model defects and spray a base coat layter to prepare for coloriztion.
模型上色与整合 | colorize and integrate the model
使用喷枪、毛笔进行模型部件上色,并将模型部件组装为整体 |
Use the airbrush and paint brushes to colorize the model parts and integrate them into a complete model.
完善作品以备结题汇报 | perfect your work for final presentation
对渲染结果以及模型进行精修,以备下周课上展示 |
Perfect your render outcomes and physical models for the in-class presentation next week.
展示并提交作品 | present and submit your artwork
携带渲染图片及实物模型进行现场展示并提交存档以备集中展览 |
Bring render outputs and physical model to the classroom for presentation and submit them for future exhibition.

课程成果 | Learning Outcomes

历年佳作 | Previous Works​

暂无 | Not currently available